Games

Twine
- For a person hopped up on drugs, cybernetics, and the bare presence of human flesh to survive in a hostile environment, they’ve lasted much longer than you could have imagined.
​
A sci-fi space retelling of Hades and Persephone.

Action
*NYU 2025 Capstone Game (Password: FDOW)
​
A cinematic narrative game that follows Sirius and Cano, two boys who meet again after unknowingly enlisting in the same cohort. After Cano's father's death, the two split up due to differences in how to avenge Cano's father.
​
Roles: Project Manager, Narrative Designer
​
​

Puzzle Platformer
- a puzzle platformer where you are an axolotl and you move bubbles around.
​
Made for Global Game Jam 2025. Won TURBO Award and honorable mention for Best Use of Theme at the NYU GGJ site. Developed in Bevy (Rust).
​
Roles: art (background, sprites, animation)
​
​

Adventure RPG
- In another kingdom, a lost soul finds her own way forward.
​
A psychological horror Hololive fan game featuring Hakos Baelz​. Made for HoloJam 5.
​
Roles: art (sprite animation, background assets)

Parody
- Topple the conglomerate. Eradicate capitalism. Steal a tomato on the way out.
​
A parody 'cover' game of UNDERTALE. Explore Trader Joe's. FIGHT or TALK to get past the employees.
​
Roles: art (sprites), writing, and level design

Text Based
- You are a cat. You're strapped for cash, and that suspicious poster promises money.
​
Cats for President is a game where players choose between statistics. Remember and recall statistics correctly, and get the money you were promised if you win! Or become president, I guess.
​
Roles: game designer (gameplay, phases) and writing (dialogue, articles, co-wrote instructions)

TTRPG
SUNBROCH
- The path is treacherous. So is your cargo. Walk a path well worn, but never completed.
​
SUNBROCH is a 2-5 player narrative horror TTRPG where the players steal a sentient eldritch sun from an underground steampunk society, intent on returning it to the wastelands above. The game is an introspective journey on player/character psychology pushed to extremes.

Puzzle Adventure/Rhythm Game
​Made in collaboration with 4 other interns at FableVision, Painting Portals: Musicians is based on the "Musicians" painting in the Isabella Stewart Gardner Museum in Boston, MA. Find your way out of the painting as Sasha, a stubborn girl. Encounter an eclectic, colorful cast within hand drawn backgrounds and characters. There's also a rhythm game at the end!
​
I did research, scriptwriting, audio design, and some sprite work for this game.
​
Access the SCRIPT here
Access the ASSETS here
​

Flatgame
- you'd rather preserve this moment in time instead of breaking the idyllic silence.
​
A flatgame about the paranoia of always being watched.

Point-and-Click
- based on real life experiences. perhaps.
​
Created for the 2024 Global Game Jam, my life be like ooh ahh is a point-and-click psychedelic experience with minigames similar to WarioWare.
​
I did sound design and some spritework. For the sound design, we chose the constraint where all sounds had to be created using mouth-generated noises. I then used Audacity to filter and clip some to make noises including, but not limited to: background music, car honks, and boiling water.